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Death Star Dogfight The Millennium Falcon, Red Squadron X-wings, Gold Squadron Y-wings, and a Rebel Frigate attack the Imperial Empire's latest monstrosity, the Death Star, after learning that it has a fatal weakness, vulnerable only to small fighters. Several squadrons of TIE Fighters swarm the Death Star to welcome the Rebel fleet. -- Clear out enough TIE Fighters and Death Star surface cannons to allow for a Trench Run.
The Trench Run Chase With only the small surface cannons and a handful of TIE Fighters remaining, the Rebel fighters are free to fly into the equator trench of the Death Star in order to release torpedoes into a small shaft opening at the end of the trench. As the Rebel ships enter the trench, an elite squadron of Imperial TIE Fighters swoop in behind them. It is now a race of survival and accuracy to see if the Rebel plan to destroy the Death Star unfolds, or if the Rebellion fails this battle.
THINGS TO KNOW
What To Bring: Nothing but the smile on your face. Also a microphone.
How To Prepare: Players must have an account on Roll20 and on Discord. Both are free services!
When To Arrive: If this is your first game on Zero Session, you MUST arrive 15 minutes early to ensure you have time to fix any issues that may arise with your accounts or hardware. This is pretty important.
Player & GM Safety: Sometimes games have content or situations where a player or GM may feel stressed out, unsafe, or be otherwise not having fun. Games on Zero Session are protected by our Quality Standards, but if after reading our Quality standards you find that there is content or situations that you are concerned about coming up during your session, please tell your Game Master. If anything happens during the session that you are not comfortable with, please speak up or direct message your GM or a member of the Zero Session team.